Ethics and game design: Teaching values through play

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Abstract

Ethics and games are emerging as a very popular field of study. As such, there has become a need to define the field in terms of its primary challenges and the current state of the discipline. Ethics and Game Design: Teaching Values through Play is the first book in its field to challenge scholars and researchers to answer questions such as: How can game design be improved to foster ethical thinking and discourse? What are the theories and methodologies that will help us understand, model, and assess ethical thinking in games? How do we use games in classrooms and informal educational settings to support moral development? This distinguished publication approaches such questions from a multidisciplinary perspective with the ultimate goal of inspiring further interdisciplinary dialogue and research in order to continue building the ethics and games community.

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Schrier, K., & Gibson, D. (2010). Ethics and game design: Teaching values through play. Ethics and Game Design: Teaching Values through Play (pp. 1–367). IGI Global. https://doi.org/10.4018/978-1-61520-845-6

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