Abstract
In this paper, we present Studierstube ES, a framework for the development of handheld Augmented Reality. The applications run self-contained on handheld computers and smartphones with Windows CE. A detailed description of the performance critical tracking and rendering components are given. We also report on the implementation of a client-server architecture for multi-user applications, and a game engine for location based museum games that has been built on top of this infrastructure. Details on two games that were created, permanently deployed and evaluated in two Austrian museums illustrate the practical value of the framework and lessons learned from using it. ©2007 IEEE.
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CITATION STYLE
Schmalstieg, D., & Wagner, D. (2007). Experiences with handheld augmented reality. In 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR. https://doi.org/10.1109/ISMAR.2007.4538819
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