Abstract
Computing reciprocal square roots is necessary inmany applications, such as vector normalization in video games. Often, some loss of precision is acceptable for a large increase in speed. This note examines and improves a fast method found in source- code for several online libraries, and provides the ideas to derive similar methods for other functions.
Cite
CITATION STYLE
APA
Lomont, C. (2002). Fast inverse square root, 1–12.
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