Abstract
We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three kinds of learning: fact finding, devising tactics/strategy, and acquiring game ethos. We investigate learning in the zone of proximal development as specified in cultural-historical activity theory. We examine the emotional tenor of learning conversations, noting their drama, humor, and intimacy. © 2007 IEEE.
Cite
CITATION STYLE
Nardi, B. A., Ly, S., & Harris, J. (2007). Learning conversations in world of warcraft. In Proceedings of the Annual Hawaii International Conference on System Sciences. https://doi.org/10.1109/HICSS.2007.321
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