Abstract
This paper proposes a novel method for measuring learner’s self-efficacy, an important indicator of learner’s motivation, in game based e-learning through the interaction of the player with non-player characters. A subjective case study was conducted in order to evaluate the benefits of the proposed method. The results have shown that the player’s self-efficacy changes in time during the game-play. Therefore, it is important to measure it regularly in order to enable maintaining the player motivated during the game-play through game adaptation.
Cite
CITATION STYLE
Ghergulescu, I., Moldovan, A.-N., & Muntean, C. (2014). Measurement of Self-Efficacy in Game-based E-learning through Interaction with Non-Player Characters. In Society for Information Technology & Teacher Education International Conference (pp. 640–644). Association for the Advancement of Computing in Education (AACE). Retrieved from file:///Users/minghuacui/Downloads/paper_130827.pdf
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