Abstract
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to generate effective AI behaviour. These two characteristics hamper the goal of establishing challenging game AI. In this paper, we put forward Monte-Carlo Tree Search as a novel, unified framework to game AI. In the framework, randomized explorations of the search space are used to predict the most promising game actions. We will demonstrate that Monte-Carlo Tree Search can be applied effectively to (1) classic board-games, (2) modern board-games, and (3) video games. Copyright © 2008, Association for the Advancement of Artificial Intelligence.
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CITATION STYLE
Chaslot, G., Bakkes, S., Szita, I., & Spronck, P. (2008). Monte-carlo tree search: A new framework for game ai. In Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008 (pp. 216–217).
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