Monte-carlo tree search: A new framework for game ai

300Citations
Citations of this article
2Readers
Mendeley users who have this article in their library.

Abstract

Classic approaches to game AI require either a high quality of domain knowledge, or a long time to generate effective AI behaviour. These two characteristics hamper the goal of establishing challenging game AI. In this paper, we put forward Monte-Carlo Tree Search as a novel, unified framework to game AI. In the framework, randomized explorations of the search space are used to predict the most promising game actions. We will demonstrate that Monte-Carlo Tree Search can be applied effectively to (1) classic board-games, (2) modern board-games, and (3) video games. Copyright © 2008, Association for the Advancement of Artificial Intelligence.

Cite

CITATION STYLE

APA

Chaslot, G., Bakkes, S., Szita, I., & Spronck, P. (2008). Monte-carlo tree search: A new framework for game ai. In Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008 (pp. 216–217).

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free