Validation of serious games attributes using the technology acceptance model

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Abstract

The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced international students to public transport in Southampton. After completing the game, participants completed a short questionnaire and the data was analysed using structural equation modelling (SEM). The results identified the attributes and combinations of attributes that led the learner to accept and to use the serious game for learning. These findings are relevant in helping game designers and educational practitioners design serious games for effective learning. © 2010 IEEE.

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Yusoff, A., Crowder, R., & Gilbert, L. (2010). Validation of serious games attributes using the technology acceptance model. In 2nd International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010 (pp. 45–51). https://doi.org/10.1109/VS-GAMES.2010.7

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