Abstract
Online simulation games provide an opportunity for people to express their personality through the design of their in-game virtual environment in a manner visible to third-party observers. We found that zero-acquaintance observers of these games can identify personality traits by simply looking at screenshots of the created virtual environment, and that the observed personality is closer to the self-reported "real" personality than "ideal" personality of the creator. These results contradict studies on avatar customization and personality, suggesting that spatial customization is more reflective of unintentional behavioral residue than conscious selective self-presentation. © 2012 Elsevier Ltd. All rights reserved.
Author supplied keywords
Cite
CITATION STYLE
Wohn, D. Y., & Wash, R. (2013). A virtual “room” with a cue: Detecting personality through spatial customization in a city simulation game. Computers in Human Behavior, 29(1), 155–159. https://doi.org/10.1016/j.chb.2012.07.029
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.