Abstract
This paper presents an implemented vision-based strategy for computing three-finger stable grasps on unknown planar objects. Its only input is an image of a real unknown curved object instead of synthetic polygonal models. Grasp regions are identified for achieving tolerance around contact points so that errors in finger positioning as well as a finite finger size are considered. It can find expanding and squeezing grasps involving internal and external regions, including holes. Theoretical constraints for force-closure are met while assuring robustness and real-time performance under real-world conditions.
Cite
CITATION STYLE
Morales, A., Sanz, P. J., & Del Pobil, Á. P. (2002). Vision-based computation of three-finger grasps on unknown planar objects. In IEEE International Conference on Intelligent Robots and Systems (Vol. 2, pp. 1711–1716). https://doi.org/10.1109/irds.2002.1044002
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