Abstract
We present a new approach for crowd simulation in which a BDI (Belief-Desire-Intention) model is introduced that makes it possible for a character in a simulated environment to work adaptively. Our approach allows the character to realize realistic behavior by adapting its action with the sensed information in a changing environment. We implemented a demo system simulating the BDI model-based NPCs that extinguishes a forest fire with a 3D game engine, Source Engine. We measured the performance to evaluate the scalability and the bottleneck of the system. © 2008 Springer-Verlag Berlin Heidelberg.
Cite
CITATION STYLE
Cho, K., Iketani, N., Kikuchi, M., Nishimura, K., Hayashi, H., & Hattori, M. (2008). BDI model-based crowd simulation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5208 LNAI, pp. 364–371). https://doi.org/10.1007/978-3-540-85483-8_37
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