Buildable evolution

  • Funes P
N/ACitations
Citations of this article
20Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The most interesting results in Artificial Life come about when some aspect of reality is captured. In the mid-1990s, Karl Sims energized the AL community with his ground-breaking work on evolved moving creatures [28, 29]. The life-like behavior of Sims' creatures resulted from combining evolved morphology with a physics simulation based on Featherstone's earlier work [9].The question that begged asking was: can a similar thing be done in the physical world? Can we make creatures that walk out of the computer screen and into the room?Two components were required: a language to evolve morphologies that have real-world counterparts, and a way to build them --- either in simulation or by automated building and testing. We set out to demonstrate that buildable evolution was possible using a readily available, cheap building system --- Lego bricks --- and an ad-hoc physics simulation that allowed us to study the interaction of the object with the physical world in silico; with respect to gravitational forces at least. The result [10, 14, 12, 13, 15, 16, 25, 23, 26, 24, 27] is a system that can evolve a variety of different shapes and is very easy to use, set up and replicate.Here I present an overview of the evolvable Lego structures project. Coinciding with the publication of this article, the source code is being released to the community (demo.cs.brandeis.edu/pr/buildable/source).

Cite

CITATION STYLE

APA

Funes, P. J. (2007). Buildable evolution. ACM SIGEVOlution, 2(3), 6–19. https://doi.org/10.1145/1366914.1366916

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free