Computer Game-Playing: Theory and Practice

  • Bramer M
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Abstract

Considers Techniques Used for Programming a Variety of Games: Chess, Go, Scrabble, Billiards, Othello, Etc. Includes Theoretical Issues Such as Game Searching

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APA

Bramer, M. A. [Ed. ]. (1983). Computer Game-Playing: Theory and Practice. Artificial Intelligence.

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