Abstract
The first challenge of accomplishing the goals of any successful instructional system depends on accurately assessing learners and leveraging the information to improve learning (e.g., Conati, 2002; Park & Lee, 2003; Shute, Lajoie, & Gluck, 2000; Snow, 1994). This paper describes an approach for modeling key competencies and developing valid assessments embedded within an immersive game. Specifically, we describe theoretically-based research relating to stealth assessment, diagnosis, and instructional decisions, operational within an immersive game environment. Stealth assessment and diagnosis occur during the learning (playing) process, and instructional decisions are based on inferences of learners’ current and projected competency states.
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Valerie J. Shute, 1 Iskandaria Masduki, and O. D. (2010). Conceptual Framework for Modeling, Assessing, and Supporting Competencies within Game Environments. Technology, Instruction, Cognition & Learning, Vol. 8(Issue 2,), p137-161.
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