Abstract
The dynamics of creating art through virtual reality (VR) makes art goes beyond the narrative, the secondary personal meanings, and the mechanical, and lands at irony and humor. The most effective VR, whether an interface for a 3D ear or a romp through crayola-land, is visually fluid and mentally uncumbering. VR is nonlinear and does not have the design of a story board or a family tree. It is not a disembodiment experience, but an in-the-imagination reality explosion. This VR has 3D graphical environments which offer an opportunity to perceive information through direct information. It has interfaces that have navigation tools (icons, toolbars, clikable menu items) on the periphery which focus on a central window or screen.
Cite
CITATION STYLE
Dolinsky, M. (1997). Creating art through virtual environments. Computer Graphics (ACM), 31(4), 34–35. https://doi.org/10.1145/271247.271270
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