Abstract
We describe a system for high-resolution capture of moving 3D geometry, beginning with dynamic normal maps from multiple views. The normal maps are captured using active shape-from-shading (photometric stereo), with a large lighting dome providing a series of novel spherical lighting configurations. To compensate for low-frequency deformation, we perform multi-view matching and thin-plate spline deformation on the initial surfaces obtained by integrating the normal maps. Next, the corrected meshes are merged into a single mesh using a volumetric method. The final output is a set of meshes, which were impossible to produce with previous methods. The meshes exhibit details on the order of a few millimeters, and represent the performance over human-size working volumes at a temporal resolution of 60Hz. © 2009, ACM. All rights reserved.
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CITATION STYLE
Vlasic, D., Baran, I., Peers, P., Matusik, W., Popović, J., & Rusinkiewicz, S. (2009). Dynamic Shape Capture using Multi-View Photometric Stereo. ACM Transactions on Graphics, 28(5), 1–11. https://doi.org/10.1145/1618452.1618520
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