Educational games

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Abstract

The market favors the best-selling computer games regardless of their social and educational effects. This chapter will discuss the present trends in educational games development, technologies related to them as well as their features, through representative examples of games used for education with respect to pedagogical, business, and social aspects. Benefits and limitations of introducing games in education will be pointed out. Computer games for the disabled along with their pedagogical and social effects will be presented. Recent research results on the implementation of video games in schools and educational game evaluation will be presented in the chapter, based on the experience in the development, implementation, and evaluation of several interactive e-learning educational exercises, as well as in the development and validation of several innovative computer games for the visually impaired. © 2011, IGI Global.

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Mester, G., Molcer, P. S., & Delić, V. (2011). Educational games. In Computer Games as Educational and Management Tools: Uses and Approaches (pp. 247–262). IGI Global. https://doi.org/10.4018/978-1-60960-569-8.ch015

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