Evolutionary game design

179Citations
Citations of this article
227Readers
Mendeley users who have this article in their library.
Get full text

Abstract

It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement through self-play simulations, and its use in the evolutionary search for new high-quality games. A general game system called Ludi is described and experiments conducted to test its ability to synthesize and evaluate new games. Results demonstrate the validity of the approach through the automated creation of novel, interesting, and publishable games. © 2010 IEEE.

Cite

CITATION STYLE

APA

Browne, C., & Maire, F. (2010). Evolutionary game design. IEEE Transactions on Computational Intelligence and AI in Games, 2(1), 1–16. https://doi.org/10.1109/TCIAIG.2010.2041928

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free