Abstract
For the visualisation of time-dependent data sets, inter-active isosurface extraction and rendering is desirable. It allows the user to study the development of a surface shape in time, such as a moving front or an evolving object shape. For this purpose, the user must be able to interactively specify an isovalue, and a sequence of isosurfaces must be visualised, starting from any time step, in forward or backward direction in time. In this paper, we describe efficient and tightly coupled techniques for time-dependent isosurface extraction and rendering at interactive frame rates. In preprocessing, we create data structures from a time-dependent data set that allow real-time extraction of all isovalue-spanning cells, achieving rates of several hundreds of frames per second. These isovalued cells are then passed to a fast hardwareassisted direct point rendering algorithm for display, thus avoiding time expensive surface construction by triangulation. This algorithm makes effective use of the available graphics hardware. Copyright © 2004 by the Association for Computing Machinery, Inc.
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CITATION STYLE
Vrolijk, B., Botha, C. P., & Post, F. H. (2004). Fast time-dependent isosurface extraction and rendering. In Spring Conference on Computer Graphics, SCCG 2004 - Conference Proceedings (pp. 45–54). Association for Computing Machinery (ACM). https://doi.org/10.1145/1037210.1037217
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