Abstract
This article discusses the viability of the open-ended game classification model described in “A Multi Dimensional Typology of Games.” The perspectives of such a model is discussed with emphasis on how a structural theory of games can contribute to game design and the development of formal and semiformal game design methods, such as Game Design Patterns.
Cite
CITATION STYLE
APA
Elverdam, C., & Aarseth, E. (2007). Game Classification and Game Design. Games and Culture, 2(1), 3–22. https://doi.org/10.1177/1555412006286892
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