Game Design Patterns

  • Ricchiuti D
N/ACitations
Citations of this article
388Readers
Mendeley users who have this article in their library.
Get full text

Abstract

We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play. The model consists of a structural framework to describe the components of games, and patterns of interaction that describes how components are used by players (or a computer) to affect various aspects of the game play. Focusing on the patterns and identified methods for using them, we describe the development of the model and how we are currently working to enlarge and validate the collection of patterns.

Cite

CITATION STYLE

APA

Ricchiuti, D. (2022). Game Design Patterns. In Game Design Tools (pp. 117–118). CRC Press. https://doi.org/10.1201/9781003229438-14

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free