Abstract
Management games allow students to obtain valuable first-hand experience that is of particular value in a field such as technology management, which usually involves substantial risk as well as significant time lags between a managerial decision and its effects. In drawing from more than fifteen years of experience with management games in higher education, we have developed a management simulation for teaching technology management, a field that is increasingly regarded an important area of study for engineering students. This paper outlines a blended-learning design for a course on technology management, describes the various didactical elements as well as their effects in class, and addresses the technical implementation of the management game as a service-oriented multi-tier application in Java. © 2010 IEEE.
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Günther, M., Kiesling, E., & Stummer, C. (2010). Game-based learning in technology management education. In 2010 IEEE Education Engineering Conference, EDUCON 2010 (pp. 191–196). https://doi.org/10.1109/EDUCON.2010.5492578
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