Abstract
This paper describes a collaborative game-based creativity support system, Idea Storming Cube, in support of creative thinking. It aims to make people form a creative and perspective-shift thinking habit. The system acquires knowledge from domain expert, user inputs history, and individuals in the current brainstorming group, and then provides user-, goal- and context-sensitive supports. Comparing to classic tutoring systems, it focuses more on stimulating divergent thinking. The system can be put into the Basic Mode or the Idea Generation Mode in order to support different gaming objectives. A case study for preliminary evaluation of the proposed HCI tool for collaborative idea generation is also reported in this paper. © 2007 IEEE.
Cite
CITATION STYLE
Huang, C. C., Li, T. Y., Wang, H. C., & Chang, C. Y. (2007). Idea storming cube: A game-based system to support creative thinking. In Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (pp. 179–181). https://doi.org/10.1109/DIGITEL.2007.29
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