Abstract
Emotions, arguably, impact our perception and decision-making. Modelling emotions and emotional responses in non-player characters is an active field of investigation. Our work centres on the implementation of psychological models through fuzzy logic, as a way of informing agent decisionmaking in video games. This paper presents an emotion model proposed by Millenson, and the demonstration of this model in a game environment. We shall include an outline of the psychological background to our work, the specifics of the implementation, and some discussion of our conclusions.
Cite
CITATION STYLE
Blewitt, W., & Ayesh, A. (2009). Implementation of Millenson’s model of emotions in a game environment. In Adaptive and Emergent Behaviour and Complex Systems - Proceedings of the 23rd Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour, AISB 2009 (pp. 75–80).
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