Abstract
We provide a fresh look at the problem of exploration in reinforcement learning, drawing on ideas from information theory. First, we show that Boltzmann-style exploration, one of the main exploration methods used in reinforcement learning, is optimal from an information-theoretic point of view, in that it optimally trades expected return for the coding cost of the policy. Second, we address the problem of curiosity-driven learning. We propose that, in addition to maximizing the expected return, a learner should choose a policy that also maximizes the learner's predictive power. This makes the world both interesting and exploitable. Optimal policies then have the form of Boltzmann-style exploration with a bonus, containing a novel exploration-exploitation trade-off which emerges naturally from the proposed optimization principle. Importantly, this exploration-exploitation trade-off persists in the optimal deterministic policy, i.e., when there is no exploration due to randomness. As a result, exploration is understood as an emerging behavior that optimizes information gain, rather than being modeled as pure randomization of action choices. © 2012 Springer-Verlag.
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Still, S., & Precup, D. (2012). An information-theoretic approach to curiosity-driven reinforcement learning. Theory in Biosciences, 131(3), 139–148. https://doi.org/10.1007/s12064-011-0142-z
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