Abstract
Large scale and structurally complex volume datasets from high-resolution 3D imaging devices or computational simulations pose a number of technical challenges for interactive visual analysis. In this paper, we present the first integration of a multiscale volume representation based on tensor approximation within a GPU-accelerated out-of-core multiresolution rendering framework. Specific contributions include (a) a hierarchical brick-tensor decomposition approach for pre-processing large volume data, (b) a GPU accelerated tensor reconstruction implementation exploiting CUDA capabilities, and (c) an effective tensor-specific quantization strategy for reducing data transfer bandwidth and out-of-core memory footprint. Our multiscale representation allows for the extraction, analysis and display of structural features at variable spatial scales, while adaptive level-of-detail rendering methods make it possible to interactively explore large datasets within a constrained memory footprint. The quality and performance of our prototype system is evaluated on large structurally complex datasets, including gigabyte-sized micro-tomographic volumes. © 2011 IEEE.
Author supplied keywords
Cite
CITATION STYLE
Suter, S. K., Guitian, J. A. I., Marton, F., Agus, M., Elsener, A., Zollikofer, C. P. E., … Pajarola, R. (2011). Interactive multiscale tensor reconstruction for multiresolution volume visualization. IEEE Transactions on Visualization and Computer Graphics, 17(12), 2135–2143. https://doi.org/10.1109/TVCG.2011.214
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.