Interactive rendering of caustics using interpolated warped volumes

ISSN: 07135424
46Citations
Citations of this article
23Readers
Mendeley users who have this article in their library.

Abstract

In this paper we present an improved technique for interactive rendering of caustics using programmable graphics hardware. Previous real-time methods have used simple prisms for the caustic volumes and a constant intensity approximation at the receiver. Our approach uses interpolated caustic volumes to render smooth high-quality caustics. We have derived a simple formula for evaluating the density of wave-fronts along a caustic ray, and we have developed a precise method for rendering caustic volumes bounded by bilinear patches. The new optimizations are well suited for programmable graphics hardware and our results demonstrate interactive rendering of caustics from refracting and reflecting surfaces as well as volume caustics. In contrast to previous work, our method renders high quality caustics generated by specular surfaces with much fewer polygons.

Cite

CITATION STYLE

APA

Ernst, M., Akenine-Möller, T., & Jensen, H. W. (2005). Interactive rendering of caustics using interpolated warped volumes. In Proceedings - Graphics Interface (pp. 87–96). Canadian Information Processing Society.

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free