Abstract
This article gives an introduction to GPU usage for High Performance Computing. After setting the context, we will describe the hardware and the programming languages currently available to programmers. From these explanations we will touch on the implications of these technologies for simulation codes and try to give trends for the future.
Cite
CITATION STYLE
APA
Colin de Verdière, G. (2010). Introduction to GPGPU, a hardware and software background. Comptes Rendus. Mécanique, 339(2–3), 78–89. https://doi.org/10.1016/j.crme.2010.11.003
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