Abstract
We investigated ways that users could interact with Phicons in non-visual tabletop tangible user interfaces (TUIs). We carried out a brainstorming and rapid prototyping session with a blind usability expert, using two different non-visual TUI scenarios to quickly explore the design space. From this, we derived a basic set of guidelines and interactions that are common in both scenarios, and which we believe are common in most non-visual tabletop TUI applications. Future work is focused on validating our findings in a fully functioning system.
Author supplied keywords
Cite
CITATION STYLE
McGookin, D., & Brewster, S. (2011). Investigating phicon feedback in non-visual tangible user interfaces. In Conference on Human Factors in Computing Systems - Proceedings (pp. 1543–1548). Association for Computing Machinery. https://doi.org/10.1145/1979742.1979805
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.