Abstract
In this paper I briefly review the use of computer simulation in archaeology and argue that pedestrian modelling has the potential to overcome many of the problems associated with earlier simulation studies. I then introduce the MAGICAL simulation software, which was written to facilitate the use of multiagent simulation within a geographical information system. In the final part of the paper I describe the use of MAGICAL to study the evolution of cultural learning among early hominids.
Cite
CITATION STYLE
Lake, M. (2001). The use of pedestrian modelling in archaeology, with an example from the study of cultural learning. Environment and Planning B: Planning and Design, 28(3), 385–403. https://doi.org/10.1068/b2726
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.