The use of pedestrian modelling in archaeology, with an example from the study of cultural learning

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Abstract

In this paper I briefly review the use of computer simulation in archaeology and argue that pedestrian modelling has the potential to overcome many of the problems associated with earlier simulation studies. I then introduce the MAGICAL simulation software, which was written to facilitate the use of multiagent simulation within a geographical information system. In the final part of the paper I describe the use of MAGICAL to study the evolution of cultural learning among early hominids.

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APA

Lake, M. (2001). The use of pedestrian modelling in archaeology, with an example from the study of cultural learning. Environment and Planning B: Planning and Design, 28(3), 385–403. https://doi.org/10.1068/b2726

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