Abstract
The author reflects on the impact of digital game on cultural developments. He mentioned that with the innovation of PlayStation 3, "GDG 2007" of Sony's home video has connected the game user around the world to share its experiences, thus a window for imparting the world evolving culture. The author suggests that games as an object and gameplay as an experience whilst situating this within a much broader field of theoretical basis on cultural influences to the world.
Cite
CITATION STYLE
Kennedy, H., & Wilson, J. (2007). Playing with Convergence. Convergence The Journal of Research into New Media Technologies. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&db=ufh&AN=27928116&site=ehost-live
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