Real-time FPGA based 3D camera resectioning

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Abstract

This paper describes an embedded system based framework for processing depth and RGB images. This work provides a FPGA accelerated real-time solution for the problem of resectoning image data from a 3D camera to the coordinates of an RGB camera. © 2011 IEEE.

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Ho, D. M., Zhu, F. M., & Fang, W. C. (2011). Real-time FPGA based 3D camera resectioning. In 2011 IEEE International Games Innovation Conference, IGIC 2011 (pp. 66–67). https://doi.org/10.1109/IGIC.2011.6115135

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