StateStream: A developer-centric approach towards unifying interaction models and architecture

3Citations
Citations of this article
9Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and limitations in specification models and their integration with the underlying architecture, and lack of supporting development tools. In this paper we present our StateStream approach, which uses a dynamic programming language to bridge the gap between the behavioral model descriptions, the underlying VR architecture and customized development tools. Whereas the dynamic language allows full flexibility, the interaction model adds explicit structures for interactive behavior. A dual modeling mechanism is used to capture both discrete and continuous interaction behavior. The models are described and executed in the dynamic language itself, unifying the description of interaction, its execution and the connection with external software components. We will highlight the main features of StateStream, and illustrate how the tight integration of interaction model and architecture enables a flexible and open-ended development environment. We will demonstrate the use of StateStream in a prototype system for studying and adapting complex 3D interaction techniques for VR. Copyright 2009 ACM.

Cite

CITATION STYLE

APA

De Haan, G., & Post, F. H. (2009). StateStream: A developer-centric approach towards unifying interaction models and architecture. In EICS’09 - Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems (pp. 13–22). https://doi.org/10.1145/1570433.1570438

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free