Abstract
Supporting interactive, multiplayer games on mobile phones over cellular networks is a difficult problem. It is particularly relevant now with the explosion of mostly single-player or turn-based games on mobile phones. The challenges stem from the highly variable performance of cellular networks and the need for scalability (not burdening the cellular infrastructure, nor any server resources that a game developer deploys). We have built a service for matchmaking in mobile games - assigning players to games such that game settings are satisfied as well as latency requirements for an enjoyable game. This requires solving two problems. First, the service needs to know the cellular network latency between game players. Second, the service needs to quickly group players into viable game sessions. In this paper, we present the design of our service, results from our experiments on predicting cellular latency, and results from efficiently grouping players into games. © 2011 ACM.
Author supplied keywords
Cite
CITATION STYLE
Manweiler, J., Agarwal, S., Zhang, M., Roy Choudhury, R., & Bahl, P. (2011). Switchboard: A matchmaking system for multiplayer mobile games. In MobiSys’11 - Compilation Proceedings of the 9th International Conference on Mobile Systems, Applications and Services and Co-located Workshops (pp. 71–84). Association for Computing Machinery. https://doi.org/10.1145/1999995.2000003
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.