Abstract
The growing interest in immersive 3D environments populated with intelligent agents has led to a flurry of approaches and products with particular focuses, including cultural awareness training, language training, and operations "what-if' scenarios. Human terrain data present challenges that require categorization efforts. We present a taxonomy and approach to handle physical structures realistic intelligent agents and players interact with, manipulate, and discuss. A short interaction with an explainable, socio-cognitive agent in a prototype cultural awareness training game called Non Kin Village is reviewed and we outline next steps as well opportunities for research, collaboration, and standards development.
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Pietrocola, D., & Silverman, B. G. (2010). Taxonomy and method for handling large and diverse sets of interactive objects in immersive environments. In 19th Annual Conference on Behavior Representation in Modeling and Simulation 2010, BRiMS 2010 (pp. 97–103).
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