Abstract
This paper reports on a case study of using rapid prototyping to develop a serious game about crime prevention. Five small-scale formative evaluations (with a total of 17 participants) were used to guide the collect user requirements and formative feedback. Early formative results are positive and provided early signals on what needs to be changed in the game design and what could be kept. Evaluations also provided valuable feedback for the underlying subject matter theory. The process used in this research could possibly be transferred and adopted in other serious game development projects, resulting in low-cost development and early feedback on game design ideas.
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Ruskov, M., Ekblom, P., Celdran, J. M., & Sasse, M. A. (2012). Unlocking the Next Level of Crime Prevention: Development of a Game Prototype to Teach the Conjunction of Criminal Opportunity. Information Technologies and Control, 3, 15–21.
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