Abstract
Geographic Information Systems (GIS) and Computer Aided Facility Management-Systems (CAFM) are currently undergoing the transition to storing and processing real 3D geospatial data. Applications for this type of data are, among others, location based services, navigation systems and the planning of large-scale construction projects. For presentation purposes and especially when working in the field, powerful visualisation systems are needed that are also capable of running on mobile devices like notebooks, personal digital assistants (PDA) or even cell phones. Real-time visualisation of 3D geospatial data is already well established and also commercially successful in the entertainment industry, namely in the market of 3D video games to be describe in this paper.
Cite
CITATION STYLE
Fritsch, D., & Kada, M. (2004). Visualisation using game engines. Geo-Informations-Systeme, 2004(6), 32–36.
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