Abstract
We develop two different techniques to study volume mapping problem in Computer Graphics and Medical Imaging fields. The first one is to find a harmonic map from a 3 manifold to a {3D} solid sphere and the second is a sphere carving algorithm which calculates the simplicial decomposition of volume adapted to surfaces. We derive the {3D} harmonic energy equation and it can be easily extended to higher dimensions. We use a textrehedral mesh to represent the volume data. We demonstrate our method on various solid {3D} models. We suggest that {3D} harmonic mapping of volume can provide a canonical coordinate system for feature identification and registration for computer animation and medical imaging.
Cite
CITATION STYLE
Gu, X., Wang, Y., & Yau, S.-T. (2003). Volumetric Harmonic Map. Communications in Information and Systems, 3(3), 191–202. https://doi.org/10.4310/cis.2003.v3.n3.a4
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