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A portal to student learning: what instruction librarians can learn from video game design

by Nicholas Schiller
Reference Services Review ()
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Abstract

Purpose – The paper aims to present a methodology for analyzing the pedagogical content of video games and to present the findings of one such analysis. Design/methodology/approach – The pedagogical analysis presented here consists of three parts – an introduction to the new media of video games, a method for analyzing video games, and lastly, the results of analyzing the pedagogical content of the video game Portal. Findings – The analysis uncovered significant pedagogical content and useful methodologies used in the design of the video game Portal. Practical implications – The pedagogies and design methods used in the game Portal can help librarians engage and educate students of the gaming generation in information literacy tasks. Originality/value – This paper provides a model for pedagogical analysis of the video game medium and practical techniques taken from an excellent representative of that medium.

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Readership Statistics

31 Readers on Mendeley
by Discipline
 
42% Computer Science
 
29% Social Sciences
 
13% Arts and Humanities
by Academic Status
 
48% Librarian
 
19% Student > Master
 
10% Student > Ph. D. Student
by Country
 
13% United States
 
10% United Kingdom
 
3% Netherlands

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