A portal to student learning: what instruction librarians can learn from video game design

by Nicholas Schiller
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Purpose – The paper aims to present a methodology for analyzing the pedagogical content of video games and to present the findings of one such analysis. Design/methodology/approach – The pedagogical analysis presented here consists of three parts – an introduction to the new media of video games, a method for analyzing video games, and lastly, the results of analyzing the pedagogical content of the video game Portal. Findings – The analysis uncovered significant pedagogical content and useful methodologies used in the design of the video game Portal. Practical implications – The pedagogies and design methods used in the game Portal can help librarians engage and educate students of the gaming generation in information literacy tasks. Originality/value – This paper provides a model for pedagogical analysis of the video game medium and practical techniques taken from an excellent representative of that medium.

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Readership Statistics

30 Readers on Mendeley
by Discipline
43% Computer Science
30% Social Sciences
13% Arts and Humanities
by Academic Status
50% Librarian
17% Student > Master
10% Student > Bachelor
by Country
13% United States
10% United Kingdom
3% Netherlands

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