Abstract
Disseminating the scientific results of a project, especially to young audiences such as secondary school students, is a difficult task. Often the worlds of research and school are so far apart in terms of communication that there is a risk of dissipating dissemination efforts without achieving satisfactory results. Serious Games are a tool that can respond to this problem by providing a fun and effective environment that is very close to the world of young people, and that uses familiar language through which the educational content can be conveyed. In this paper, we will present BubbleMumble, a Serious Game designed and implemented to disseminate the results of the European project VES4US. We will also describe the project together with its dissemination objectives, and finally, we will present the results of an experiment on the use of the serious game involving 131 students of the secondary school.
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Signa, A., Gentile, M., Picciotto, S., Cusimano, A., & Perna, S. (2022). BubbleMumble: A Serious Game for the Dissemination of Scientific Results in Secondary Schools. In International Conference on Computer Supported Education, CSEDU - Proceedings (Vol. 2, pp. 467–474). Science and Technology Publications, Lda. https://doi.org/10.5220/0011043000003182
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