Abstract
The study aims to explore VR Serious Games as a form of therapy for people with dementia. It seeks to establish the utility of VR-based interventions with the application of Montessori Method. This study also serves as a basis for researchers, healthcare professionals, and developers who plan to incorporate VR therapy with other therapeutic approaches and to create a system that may be replicated for other illnesses via telemedicine to address the most vulnerable sectors. The main beneficiaries of this study are people with dementia and those who directly interact with them such as their doctors, caregivers, and family members of the patient.
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Ang, A. J. Y., Principio, R. D., Juayong, R. A. B., & Caro, J. D. L. (2021). GunitaHu: A VR serious game with montessori approach for dementia patients during COVID-19. In Frontiers in Artificial Intelligence and Applications (Vol. 338, pp. V–VI). IOS Press BV. https://doi.org/10.3233/FAIA210082
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