Abstract
In this paper we discuss our work on using the incongruity measure from psychological literature to scale the difficulty level of a game online to the capabilities of the human player. Our approach has been implemented in a small game called Glove. Copyright © 2008, Association for the Advancement of Artificial Intelligence.
Cite
CITATION STYLE
APA
Van Lankveld, G., Spronck, P., & Rauterberg, M. (2008). Difficulty scaling through incongruity. In Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008 (pp. 228–229). AAAI Press. https://doi.org/10.1609/aiide.v4i1.18706
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