Abstract
Most children who are blind live in low-resource settings and at-tend schools that have poor technical infrastructure, overburdened teachers, and outdated curriculum. Our work explores the role dig-ital games can play to develop digital skills of such children in the early grades. Recognizing the critical role of teachers in introducing children to technology, we conducted a mixed-methods study to examine which attributes of digital games teachers fnd useful for children and what challenges they perceive in integrating digital games in schools for the blind. Our fndings indicate that teachers prefer games that align well with curriculum objectives, promote learning, improve soft skills, and increase engagement with comput-ers. Despite being overburdened and lacking technological support, teachers expressed strong enthusiasm to integrate these games in school curriculum and schedule. We conclude by discussing de-sign implications for designers of accessible games in low-resource settings.
Author supplied keywords
Cite
CITATION STYLE
India, G., Vidhya, Y., Aishwarya, O., Diwakar, N., Jain, M., Vashistha, A., & Swaminathan, M. (2021). Teachers’ perceptions around digital games for children in low-resource schools for the blind. In Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery. https://doi.org/10.1145/3411764.3445194
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.