Objective risk assessment using a driving computer game

  • Delgado-Gomez D
  • Sujar A
  • Ardoy-Cuadros J
  • et al.
N/ACitations
Citations of this article
5Readers
Mendeley users who have this article in their library.

Abstract

Introduction: Accurate and objective risk assessment is important in the evaluation of many mental disorders and behaviours. For example, in the evaluation of suicidal behaviour or the assessment of accidents in ADHD. Video games could contribute to improve the assessment and increase engagement. Objectives: Our hypothesis is that the proposed videogame can precisely evaluate risk. In addition, the developed game is able to indirectly assess the risk. This feature is useful in setups where patients are prone to lie. Methods: We have developed a car driving video game where users are told that they should drive near to the border but not too much. We record distance to the border and each key pulsation every 0.1 seconds. Results: It has been observed that the median of recorded distance positively correlated with the score obtained by Self-report of Risktaking Behaviors (SRB). In addition, the interquartile range significant correlates with the global score obtained in this questionnaire. Conclusions: The proposed videogame is able of performing an accurate risk assessment. Our game takes seven minutes and it does not need complicated nor expensive hardware and could be deployed online. Results obtained open up new possibilities of creating video games which make an objective assessment risk.

Cite

CITATION STYLE

APA

Delgado-Gomez, D., Sujar, A., Ardoy-Cuadros, J., Moana, S., Peñuelas-Calvo, I., Aguado, D., & Blasco-Fontecilla, H. (2021). Objective risk assessment using a driving computer game. European Psychiatry, 64(S1), S508–S509. https://doi.org/10.1192/j.eurpsy.2021.1361

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free