This paper describes a system's model for Augmented Reality Learning in which a traditional book is converted to an interactive book using Glyphs (TAGs) and multimedia. The interactive book can be used by a child, parent, or by a teacher to make learning an enjoyable experience. As the child goes through the contents of the book, illustrations and images come to live, thus enforcing the learning and comprehension of concepts in an interactive and fun way. To make a printed book interactive, special TAGs (Glyphs) are inserted in the required places within the book, ready to be read by the webcam and then converted to video, 2-D or 3-D images, audio and explanation text. An actual example (Sandy Starfish) is presented to illustrate the architecture and the implementation of the Augmented Reality learning system and to explain the steps and procedure used to transform a textbook to an interactive one.
CITATION STYLE
Abu-Arqoub, M., Issa, G., Banna, A. E., & Saadeh, H. (2019). Interactive multimedia-based educational system for children using interactive book with augmented reality. Journal of Computer Science, 15(11), 1648–1658. https://doi.org/10.3844/jcssp.2019.1648.1658
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