Abstract
This article proposes a business game taxonomy. The taxonomy creates a comprehensive definition of business games in general and identifies their parameter-defining characteristics. A successful taxonomy can facilitate the comparison of different game-based educational tools and can direct application-based research to a game's most learning-associated components. The field's existing taxonomies within the literature are inadequate for both purposes. The genesis of our five-part taxonomy of business games was both literature-based and intuitive. It is hoped that this taxonomy will serve to develop a global database to be built collaboratively by the community of business game users and developers. © 2013 SAGE Publications.
Author supplied keywords
Cite
CITATION STYLE
Greco, M., Baldissin, N., & Nonino, F. (2013). An Exploratory Taxonomy of Business Games. Simulation and Gaming, 44(5), 645–682. https://doi.org/10.1177/1046878113501464
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.