75% in both sessions (range 75–80%). Post-gaming GEQ scores were 3.3–4.0/4 in both sessions. Immersive virtual reality video gaming is feasible in patients with mild-moderate PD, with positive usability and patient satisfaction, and no adverse effects.
CITATION STYLE
Campo-Prieto, P., Rodríguez-Fuentes, G., & Cancela-Carral, J. M. (2021). Can immersive virtual reality videogames help parkinson’s disease patients? A case study. Sensors, 21(14). https://doi.org/10.3390/s21144825
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