Abstract
This paper studies cultural difference on team performance in a multiplayer online battle arena game called Defense of the Ancient 2(DOTA2). 37 international competition replays are acquired from the game platform of DOTA2 between Chinese teams and American teams. Though observing the replays, seven variables are brought up and paired data for each variable is obtained. Non-parametric test methods have been used to analyze the data, such as Wlicoxon test and Mood test. The result indicates some cultural differences in online games between two countries’ teams as following. Chinese teams are risk-avoiding while American teams are risk-taking. In addition, American teams show potential stronger masculinity than Chinese teams.
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CITATION STYLE
Wang, H., Xia, B., & Chen, Z. (2015). Cultural difference on team performance between Chinese and Americans in multiplayer online battle arena games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9181, pp. 374–383). Springer Verlag. https://doi.org/10.1007/978-3-319-20934-0_35
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