In this paper we present MESMER, a work-in-progress tangible conversation tool for playful design. Our work extends the Otherworld Framework (OF) [7] for tangible tools by centering specifically on play as a conversation topic. Here we unpack how early experiments with OF motivated our work and describe the current iteration of the MESMER tool, which comprises persona cards, various boards, and a shared physical token. MESMER is inspired by our findings from early trials with OF: performative playful interaction promoted playful and divergent thinking; embodied non-verbal communication led to shared insights, the board's contents and structure helped scaffold conversations, a diversity of personas and narratives seemed desirable, and role-playing personas encouraged multi-stakeholder empathy. Our ongoing research aims to help designers and researchers to facilitate engaging, fruitful and inspiring conversations where diverse stakeholders can contribute to playful technology design.
CITATION STYLE
Altarriba Bertran, F., Börütecene, A., Buruk, O. O., Thibault, M., & Isbister, K. (2020). MESMER: Towards a playful tangible tool for non-verbal multi-stakeholder conversations. In CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (pp. 168–172). Association for Computing Machinery, Inc. https://doi.org/10.1145/3383668.3419872
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