No fair!! An interaction with a cheating robot

  • Short E
  • Hart J
  • Vu M
  • et al.
N/ACitations
Citations of this article
111Readers
Mendeley users who have this article in their library.

Your institution provides access to this article.

Abstract

Using a humanoid robot and a simple children's game, we examine the degree to which variations in behavior result in attributions of mental state and intentionality. Participants play the well-known children's game ¿rock-paper-scissors¿ against a robot that either plays fairly, or that cheats in one of two ways. In the ¿verbal cheat¿ condition, the robot announces the wrong outcome on several rounds which it loses, declaring itself the winner. In the ¿action cheat¿ condition, the robot changes its gesture after seeing its opponent's play. We find that participants display a greater level of social engagement and make greater attributions of mental state when playing against the robot in the conditions in which it cheats.

Cite

CITATION STYLE

APA

Short, E., Hart, J., Vu, M., & Scassellati, B. (2010). No fair!! An interaction with a cheating robot (pp. 219–226). Institute of Electrical and Electronics Engineers (IEEE). https://doi.org/10.1109/hri.2010.5453193

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free