Nowadays, developing Virtual Reality (VR) and Immersive Virtual Reality (IVR) application is one of the alternative support tools used to support children in learning road safety education. At the early stage of VR/IVR application development, cybersickness was one of the main concerns that occur in both non-immersive and immersive environments especially with a Head- Mounted Display (HMD) equipped system that is mainly utilized in mobile and tethered VR/IVR platforms. While HMDs became available as consumer products, manufacturers struggled with hardware limitations that might induce cybersickness, due to inconsistencies between visual and physical movement in the virtual environment. Previous research has examined the factors, symptoms, and guidelines in reducing cybersickness and has been shown to minimize the effect of cybersickness. However, the studies on cybersickness reduction guidelines in VR/IVR application for Children Road Safety Education (CRSE) have not been studied much. Thus, there are two objectives of this study; i) to explore and identify appropriate cybersickness reduction guidelines in developing VR/ IVR applications, and ii) to propose the design elements and principles of cybersickness reduction guidelines. The findings of this study outline the appropriate design elements and principles of cybersickness reduction guidelines that are applicable and beneficial in the development process of the VR/IVR application and respectively useful in reducing the effect of cybersickness
CITATION STYLE
Yahaya, N. S., Mutalib, A. A., & Salam, S. N. A. (2022). A Comparative Analysis on Cybersickness Reduction Guidelines in VR and IVR Applications for Children Road Safety Education. International Journal of Interactive Mobile Technologies, 16(5), 33–48. https://doi.org/10.3991/ijim.v16i05.26359
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